Tuesday 1 November 2016

Horribly Indescribable, Or Indescribably Horrible?

Well, it's been a while.

It's been a long hiatus, but here I am, back in the world of blogging. Eagle eyed visitors may note that I have merged my two earlier blogs - Beep Beep Jeepform and Overly Honest Occultist - into some kind of hybrid rebus. If I was being highbrow about it, I would talk about trying to bridge the interdisciplinary barriers between various subjects, and say something about the nature of storytelling as a fundamentally magical act, and magic as a fundamentally artistic, aesthetic practice, and so on and so forth. But, if I'm being honest with myself, it was mostly due to laziness.

This month, in lieu of my usual failed attempts at NaNoWriMo, I have decided to attempt something a little different - a blog post every day (or there abouts) in the style of the spectacularly-named NaNoBloPoMo, working through various things that I feel like rambling on about in the vague direction of an audience.

Just too late for Halloween, in this and the next few posts I would like to talk a bit about horror in LARP - not the UK LARP Facebook Group, vile as it is, but on the use of themes and techniques from the horror genre as applied to LARP.

I'd first like to define a few terms, and say a little about the neurobiology of fear. An early definition, coined by the Gothic writer Ann Radcliffe, defined terror as the feeling of dreadful anticipation that preceeds the experience, and horror as the feeling of revulsion that occurs after something frightening has been experienced. One might thus cosider terror to be a form of anxiety, and horror a more direct stress-response.

Stephen King devised a system including three types of fear: Revulsion, horror, and terror; the first being fairly self-explanatory, the second encompassing the fear of the unnatural, and the third encompassing phenomena that disrupt one's sense of reality. These seem to give a reasonable overview of different types of fear, but I think it's possible to differentiate things a little more: I would propose a catagorisation based on dread, terror, shock and horror.

Dread and terror are states very close to one-another; they both describe feelings of uncertainty and fearful anxiety. Dread, I feel, rests more on the ambivalence of perceptions (What was that sound? Is there something moving in there? Where does that trail of blood lead?), whilst terror rests more on one's perceived vulnerability in the presence of uncertain fears (Hiding in the cupboard as the killer prowls through the room. Trying to outrun the werewolves. Being tied to a chair as the interrogator noisily executes the previous captive). Shock is what one experiences in response to a sudden stimulus whist in a state of heightened arousal (The skeleton falls from the closet. The ghostly scream. The voice from the darkness). Finally, Horror can then be thought of as a combination of revulsion and inevitablity (Being trapped in the room as the thing slowly rises from the bathtub full of blood. Waking up inside a coffin).

The neurobiology of fear is a relatively well-studied area, which deserves some mention. The primary route of action is through the sympathetic nervous system, which is responsible for mediating various hormonal and neurological mechanisms involved in the fight-or-flight reflex, such as causing the release of the stimulat hormone adrenaline, and the constriction of blood vessels in the digestive tract and skin in order to shunt more blood to skeletal muscles in preparation for physical activity.

Within the central nervous system, the fear response is primarily mediated by the amygdala and the limbic system in general. Damage to the amygdala has been reported to cause an inability to feel fear, and, apparantly, a lack of sense of personal space, which I am almost certainly going to house rule into all D&D Paladins from now on. And which arguably explains a lot about Warhammer 40k's Space Marines (CW: 1d4chan).

Fear is generally thought of as being the result of conditioned responses, though the more primative fight/fight/freeze responses are often considered to be innate and termed "species-specific defense reactions" (SSDRs). These can be considered to be instinctual and immediate reactions, often occuring before there is any conscious processing; this can also include the immediate induction of emotional states in a process sometimes known as amygdala hijack.

The process by which fears are learned is a form of associative (Pavlovian) conditioning, mediated by changes in synaptic plasticity that increase the sensitivity of pre-existing neural pathways, and by the action of the hippocampus and neocortex. Long-term changes in synaptic plasticity are thought to be a contributing factor in the formation of phobias, and in post-traumatic stress disorder.

Whilst these physiological reactions are fairly universal, the psychological and emotional processes involved in fear are somewhat diverse; a reductionist view might be to pin these differences on dopamine, and though there are numerous other factors that are likely to feed into one's experiences of fear, it seems likely that dopamine responses are likely to play a role in whether or not one enjoys the feeling of horror, especially after the fact.

So, where from here? Over the next few days, I will look into the four divisions that I outlined above, and look at how these concepts can be applied in LARP.

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